Update 1.105 / IL-2 Sturmovik: Great Battles
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Update 1.105
24.11.2015
Update 1.105
Hello everyone!
 
The end of November is here and, as we promised, the work on the next update is finished. It is a big step forward in the development of the project once again and it brings two huge chunks of new functionality and content: aircraft mouse controls and player controlled tanks. Of course, it adds a new playable plane for Battle of Moscow owners as usual: twin engine heavy fighter Bf 110 E-2 (players who have only Battle of Stalingrad can set it as AI controlled plane or encounter it in multiplayer).
 
Previously in our developer diary we told about the new additions in detail, you can read them here:
 
Here's a brief overview:
 
Tanks:
1. "T-34-76 made by Stalingrad Tractor Factory, model of 1942" and "PzKpfw III Ausf. L" tanks are available to all owners of the game.
2. You can operate them using the following controls:
"E" - Start engine
"Cursor Keys" - Movement (the game automatically translates these simple direction commands to pushing pedals, switching friction clutches and changing gears).
"RAlt-C" - Close/open hatch (riding with open hatches is obviously more dangerous).
"LCtrl-C" - Switch to gunner and back to driver seat.
"RAlt-G" - Switch ammunition: Armour Piercing / High Explosive / Machine Gun.
"Ralt ;" "Ralt ." - Adjust gunsight verticaly (range)
"Ralt ," "Ralt /" - Adjust gunsight horizontaly vertical (only on T-34)
"Mouse Wheel" or "LShift - Mouse Wheel" - Zoom in or out
"T" - Set turret to stowed position / Take control over the turret
3. At the release, there are two multiplayer missions where you can try them (or provide air support):
3а. First mission is a territory capture that can be played on tanks and planes simultaneously. Tanks need to capture enemy tank spawn points designated by flags, getting closer to the enemy airfield. Players who prefer air power can take off from the airfield either on ground attack planes to support their own ground forces or on fighters to counter enemy air. To capture a flag, ground forces must preserve numerical superiority in its vicinity for a short time. After capturing a couple of enemy flags, tanks can move further to the enemy airfield and wipe it out for good, winning the mission.
3б. Second mission is simpler, but can be more hectic. Players on tanks can participate in the endless AI tank battle (roughly 2 vs 2 tank companies with artillery support) to turn the tide in their favor. Here you immediately jump into the heat of battle. If many players participate in this mission, it can grow up to battalion vs battalion size. Supporting your side from the air is also possible.
 
Aircraft mouse controls:
1. A mouse controlled plane has the same flight model, damage model and weapons systems as joystick controlled plane, there are no simplifications in the simulation.
2. Mouse controls only pitch, yaw and roll, the rest of the systems (engine, weapons, landing gear, flaps, brakes, etc.) are controlled in the same way as with joystick controls.
3. Server owners can allow both control types on a server or restrict it to be joystick-only.
4. Default mouse controls are mapped to:
"Mouse movement" - Aiming the 'advanced helper' pointer
"Mouse wheel" - All engines throttle
"Left mouse button" - All guns fire
"Right mouse button" - Hold it to look around without changing the direction of the flight
"F1" - Default view from cockpit
"F4" - External view with mouse controls (available only at Normal difficulty since external views are disabled on Expert)
"LShift + mouse wheel" - Zoom view or sight
 

 

_110.jpg _MC.jpg

_PzIII.jpg _T34.jpg

 

 
The full 1.105 change list follows:
 
Main features
1. German two-seater Bf 110 E-2 is available for all customers who pre-purchased Battle of Moscow. All other players can set is as AI plane in skirmish or scenario.
2. Player controlled tanks Pz III Ausf L and T-34-76 STZ (Autumn 1942 series) can be added to multiplayer missions. They can be controlled by one or two (driver and gunner) players.
3. Mouse control scheme added (experimental). Flight model is the same as with joystick control scheme (player points the mouse cursor in a direction he or she wants to fly and a special helper adjusts control surfaces to fly in that direction). Server owner can restrict control scheme to joystick if desired.
4. New flag object added that can be used in multiplayer missions for capturing objects and territories.
5. Planes made for Battle of Moscow are added to Battle of Stalingrad campaign as AI controlled planes based on their real life participation in the battle (they appear in certain time periods): La-5 ser.8, MC.202 ser.8, Bf 109 E-7, Bf 110 E-2, I-16 type 24 and P-40E-1. This makes the campaign more interesting and its chapters more diverse.
6. Head movement in cockpit limitation system changed:
 
Improvements if physics and systems modeling
7. ATA limiter removed from P-40E-1 since there was none on this model. You can increase pressure above 45.5 for a limited time. If in-game engine helper is switched off (Expert mode), it won't return to normal values automatically after spending time limit, potentially breaking the engine.
8. Bf 109 F-4 and G-2 thermal balance corrected using 'African' reference: larger and larger radiator opening yields less and less cooling increase, which leads to necessity of opening radiator more at higher temperatures and during climb.
9. Bf 109 G-2 engine reacts to throttle axis in a more convenient way.
10. La-5 can no longer can be destroyed by engine shake.
11. La-5 can be landed without landing gear.
12. I-16 can be landed without landing gear.
13. Fw-190 can be landed without landing gear.
14. Pilot won't always die after nose-over.
15. Yak-1 pneumatic flaps extension speed increased (~80° per second while stationary, less at high speeds) based on learning video for Yak-15 with the same flaps system.
16. IL-2 pneumatic flaps extension speed increased (~33° per second at 200...220 km/h speeds) based on restored IL-2 flight video.
17. Bf 109 tail reinforced to make it more resistant to taxiing over rough ground.
18. Bf 109 G-2 ATA gauge shows correct information after starting a mission in air.
19. Bf 109 G-2 auto level works correctly at 2 km altitude and 500 km/h speed.
20. Damage system has been reworked (more accurate armor penetration calculations).
21. Tracers are randomized while shooting several MGs at once (this was an issue on P-40).
22. Ammo mass is reduced correctly while shooting several MGs or cannons of the same type.
23. Aircraft ground impact at high speeds now correctly causes a detonation (in previous version it could survive a shallow impact at 500+ km/h speeds).
24. Message in technochat about extending or retracting flaps is not displayed when they are fully extended or retracted.
25. Technochat symbol showing that engine assist is on is restored for Bf 109, Fw 190 and MC.202.
26. Bf 109 F-4 and Bf 109 G-2: technochat symbol restored showing that game radiator control helper is on. On-plane automatic radiator control symbol changed in technochat.
27. Gunner turrets rotate more smoothly.
28. Turret rotation smoothness tuned for large zoom values.
29. Mechanical aiming sight corrected on MC.202 ser.8.
30. Contrail appearance altitude now depends on season (temperature). Contrails are intermittent at the altitude of their appearance.
 
Artifical Intelligence improvements
31. Ju-52, He-111 and Pe-2 take off better (course oscillating reduced at take off start).
32. AI controlled fighter carrying bombs or rockets now behaves like ground attack plane and doesn't enter combat on its own. If attacked, it will drop the bombs and engage.
33. The simulation will no longer crash while attempting to delete an AI controlled Ju-87 during its bombing run with siren switched on  :)
 
Other changes
34. Fixed issue when impact angle wasn't calculated properly for ground vehicles.
35. AI controlled tanks armor structure made more detailed, they have correct armor angles and they can't be destroyed by hitting secondary parts if the main armor body is intact.
36. Target destruction messages ('player destroyed something') are visible only for the player coalition in multiplayer (so they won't reveal the player position to the enemy).
37. After capturing an airfield in multiplayer mission its symbol is updated properly.
38. DServer stability improved, it shouldn't crash after prolonged periods of time.
39. Wrong chat colors in multiplayer fixed.
30. Trees along the roads added to summer and autumn maps.
41. New feature: ability to automatically login and load a certain mission or replay. Use config file <game_folder>\data\autoplay.cfg.
42. Game log in time reduced.
43. Object textures in mission editor update after changing the map preset to another season.