Dev blog #126 / IL-2 Sturmovik: Great Battles
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Dev blog #126
17.03.2016
Dev blog #126
Hello!
 
Last week was very intensive for our team and important for the project - many important events happened and will happen. Let's go through them step by step.
 
First, our mapping department almost finished the both Moscow maps, autumn and winter one. This is an important step because it's more complex than previous maps and it introduces a number of new things. A new surface texturing method has been used, new town structure and some other new methods. Navigational map was also improved - it was made more convenient to use while retaining the same style as Stalingrad map.
 
Changes:
- Map sectors are designated using a bigger font and their order has been changed. Previously they were numbered one after another and it turned out to be less useful than we thought, so now we're using the approach from real war maps of the time - a checkerboard pattern where first two digits set a column and last two digits set a row. Sector borders color is also the same as on real historical maps.
- Airfield schemes are drawn right on the naviagational map. It was common to have such schemes on real maps. This way you will be able to plan your landing approach to an unfamiliar airfield with ease, it should also help while taxiing.
 
Second, Ju 88 A-4 bomber is ready for beta testing. Crew models and animations are integrated into the plane, its flight model and AI are tuned, the errors that were found at this point are fixed.
 
Third, QMB mode is already working on Moscow map and Battle of Moscow campaign is ready for beta test. The campaign doesn't include videos and scenario missions yet (they are WIP), but the basic campaign structure is there and ready for beta testing that will start before this weekend.
 
Fourth, thanks to the dump files you kindly sent to us, we were able to fix several bugs that could crash the game. All these fixes will be released in the next update.
 
Fifth, we made significant progress in moving to 64-bit executable. We can't guarantee that it will be available soon, but it is looking good. This should greatly increase the sim stability and open the way for increasing texture detail and supporting of VR devices in the future, such as Oculus Rift and HTC Vive.
 
Today we'll show you some recent Moscow map screenshots which are representing almost final result.
 
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