1C Game Studios is excited to announce that we have reached an agreement in principle to cooperate with Team Fusion on future commercial development of IL-2 Sturmovik: Cliffs of Dover. This includes giving Team Fusion access to the Cliffs of Dover source code so they may continue their work to fix and improve Cliffs of Dover and build commercial add-ons for the base title. Such cooperation was made possible only recently as full ownership rights to Cliffs of Dover was returned to 1C Company after many years. We can now allow Team Fusion to continue their work more comfortably and help turn Cliffs of Dover into the product is was intended to be. 1C Game Studios recognizes the hard work and passion that Team Fusion has exhibited in improving Cliffs of Dover and we welcome their continued dedication to the product. We also welcome them to the 1C Game Studios family of developers who help make the combat flight-sim genre and IL-2 Sturmovik series so compelling.
Dear Pilots, today is one of the most important days in our project history. We just released the update containing several key features that open up new possibilities and future pesrpective.
Last week was an important one for the project - it was the first week of the new beta version test that includes all the major optimizations tied to the DirectX 11 transition. Our expectations turned out to be true: while FPS in simple scenes (i.e. you're flying alone and there are no other objects around) hasn't changed much, FPS in complex scenes, which were the most problematic from the performance point of view, increased by 2 - 2.5 times. Such complex scenes include dogfights with many planes, taxiing and taking off from crowded airfields with many aircraft and other objects in the scene. This news is really good for us, because now we're confident that the huge resources and effort spent for implementing the newer version of DirectX has paid off in full and brought good results. As Jason said in the TeamSpeak event, we are hopeful the increased performance can allow us to also further improve the visuals over time without a large impact on performance.
Years ago, the original Sturmovik title motivated the community to produce dozens of wonderful historically based scripted campaigns. There were both official and community Campaign projects. These Campaigns were available on forums, were included in big releases or sold as separate add-ons in various countries. They added a lot to the original Sturmovik experience for all users.
We wanted to revive this tradition for some time now, and, as you may have learned from Battle of Kuban announcement, we planned to offer new historical (scripted) Campaigns simultaneously with its release. However, we later decided to not postpone playing this mode and release the first Campaign as early as this year.
We are proud to announce that today we open the new historical Campaign "Ten Days of Autumn" Pre-Order for IL-2 Sturmovik: Battle of Moscow.