08.05.2020
Dev blog #250

We would like to congratulate you on the very important holiday - 75th Anniversary of the Victory in Europe! On this day 75 years ago the hard and long road to peace, that cost millions of lives, has finally come to its end at the European theater of the world war. The people of all nations got a second chance to live. Let's remember the heroic deeds of our ancestors and be thankful to them - even though that today's crisis and problems are significant, they can't be compared to the gravity of the situation and the hardships of those years of war.

01.05.2020

Happy May Day to everyone!  Here is a short video showing you our new instrument glass reflections, canopy reflections and external skin reflections. The cockpit reflections can be set to either High, Low or Off. In the video they are set to High. Also, remember this is still a Work In Progress. The final result may vary.

17.04.2020
Dev blog #248

After releasing the update 4.005 last week we continued on polishing it, addressing the issues that were found after the public release. We hope to release another hotfix tomorrow that will improve the public version stability. Of course, the work on the next update is being done in parallel - for instance, the new heavy assault gun SU-152 for Tank Crew project will be finished soon.

08.04.2020
Update 4.005

The IL-2 Sturmovik team is happy to announce that another, very big and important milestone in the evolution of our project has been reached and its result is ready to be downloaded to your PCs.

 

03.04.2020
Dev blog #247

The weather in Moscow isn't really fitting for April, but these times it doesn't make a big difference; we're continuing the work on the project. The 4.005 beta testing is nearly finished, and soon you'll see by yourself what all the latest DDs were about. So today we'll tell you a bit about the current work that will yield more distant results. We have mentioned before that we're working on moving the graphics engine to Deferred rendering and now this process gives good results. The main goal in implementing this renderer is to open new visual possibilities while keeping the current level of performance and not making it worse. Till the recent time, we could only hope that having both options is possible at all, while our Lead Programmer Sergey Vorsin was working confidently and his task is nearly finished. We have managed to keep the general level of performance during this transition intact and we already can show you one of the possibilities this technology opens for our sim.