Dev blog #138

Today we are pleased to share with you the news about our work on the IL-2 BoS/BoM/BoK physics model. Usually the 1C Game Studios engineering department conducts parallel developments on several fronts. This past week has been no exception.


Dev blog #137
Let's start the today’s diary with a screenshot. This time you see the WIP model of a German Fallschirmjäger (paratrooper) in summer clothing for the new Ju-52 Collector plane which is now in the final development stage.
Last Friday we began alpha-testing of a new version which includes DirectX 11. First results are promising; FPS has increased significantly even in cases when not all optimizations were included. Of course, some issues have presented themselves, but we have no doubts that debug will go smooth and release will not be too long.
Dev blog #136
Several important things happened this week...
Update 2.004

We're glad to announce that the sim has been updated to version 2.004. It includes many changes we were working on for Battle of Kuban and of course all of them will be in Battle of Stalingrad and Battle of Moscow. While developing Battle of Kuban we're working on all three our projects at once, bringing the improvements to all our users.

This time almost all parts of the game were improved, the most important ones being the first results of physics optimizations for AI aircraft, landing gear physics modeling corrections for all planes, addition of the spotting ability to aircraft in multiplayer and the ability to set clouds height and thickness. All parts of the game were polished to some extent.

Dev blog #135

Today we want to tell you about the new features we will add to multiplayer mode in Battle of Kuban. Development of these features is planned for the next year, but we already know what we want to get in the end. The most important feature is the Cooperative (CO-OP) mode. Let’s go into the details about it right away.