Dev blog #173 / IL-2 Sturmovik: Great Battles
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Dev blog #173
06.10.2017
Dev blog #173
Hello everybody,
 
In general, the work is proceeding as planned. All three remaining Battle of Kuban planes (Yak-7b, P-39L and A-20B) are in Engineers department now. P-39L and A-20B 3D cockpits are being made and textured, while the 3D model of Yak-7b is finished. In the meantime, the new Career mode is being filled with a lot of content:
  • It includes all the three battles depicted in our project: Battle of Moscow, Battle of Stalingrad and Battle of Kuban:
    • Battle of Moscow consists of 200 days starting from October 2nd, 1941, when the German offensive began at large, and ending on April 20th, 1942, when the Russian counteroffensive stopped at Rzhev;
    • Battle of Stalingrad is 163 days long, from August 23rd, 1942 (the first massed bombing of Stalingrad and German 6th Army crossing the river Don) till February 2nd, 1943 (when its remains surrendered in what was left of the city);
    • Battle of Kuban goes for 176 days from the German attempt to crush the Soviet bridgehead at Mysjako near Novorossiysk on April 17th, 1943 till October 9th, 1943, when the remaining German troops were evacuated from Taman peninsula to Crimea.
  • 145 squadrons total, each one of them having historically correct aircraft and airfields;
  • 98 of these squadrons a player can join, so they have squadron histories. While being brief, these histories are 40 000 words combined;
  • All German squadrons have unique insignias and Soviet ones have regimental banners;
  • 83 newspapers you'll be receiving while playing Career have 61 000 words;
  • Around 550 historical photos add more life to the new mode;
  • Each pilot will not only have a name, rank, and credentials like in Rise of Flight, but also a photo thanks to the new photo generator. 24 unique pilot biographies (12 per side) add more flavor to the game;
  • There are 38 mission types planned, way more than we have had before (Rise of Flight career and the current BoX campaign have 22 mission types);
  • AI controlled objects in missions will be more numerous thanks to the performance optimizations we conducted earlier. For example, player flight will include up to 9 aircraft (there are up to 5 in Rise of Flight and the current BoX campaign);
  • The Career will offer a number of options to suit anyone's playstyle, skill, PC performance;
  • Around 70 different awards can be earned by a player in this mode. Each one of them will be supplemented by a brief description and have unique conditions to be awarded. Here are a few examples:
 
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Aaand to finish today's Dev Blog, we want to begin, how should we call it, 'the month of surprises'. We don't tell you early about everything, and there are reasons for this. But when we do, we hope that you'll be pleasantly surprised. So, here goes the first one - we're making a new Collectors Plane, Bf 109 G-6, for a month already. This is a highly anticipated aircraft and since it fits into the Battle of Kuban timeframe, it's possible for us to make it. The exterior 3D model is being built right now, so we can show you several WIP screenshots of it:
 
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