News / IL-2 Sturmovik: Great Battles
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26.11.2019
Update 4.002 Our team is glad to announce that we finished another update 4.002. In this version, all Tank Crew owners get the SU-122 assault gun. In addition, everyone gets many improvements - some of them our community asked for a long time. After additional work on the aircraft visibility modeling against the clouds is improved. We also added automatic dive-recovery controls to four bombers from Battle of Stalingrad and Battle of Moscow. The login time has been drastically decreased, it will now happen up to ten times faster than before. Tank and aircraft turrets aiming will be more convenient and there are many other minor improvements.
15.11.2019
Dev blog #235 Only one week has passed since the huge release, but we're already preparing for the next update. Of course, it won't be as massive - we can't do so much each month - but it will bring a number of important things nevertheless. As we promised, we're working on improving the overall quality of the product. First of all, we have found a way to improve the situation with the planes disappearing too early against a cloud.
07.11.2019
Update 4.001 – Battle of Bodenplatte and Flying Circus Officially Released! Tank Crew Campaigns - Released! Finally, we have reached a very important milestone for our latest IL-2 Sturmovik titles. Today, two projects moving from the Early Access phase to Official Release.   
01.11.2019
Dev blog #234 October has ended and we'll release the next update very soon - once again it will be a huge and very important milestone for our project. Version 4.001 is the release of Bodenplatte and Flying Circus, but it is also a huge step forward for Tank Crew.  
14.10.2019
Dev blog #233 We continue our movement toward the release of Battle of Bodenplatte, but even near the finish line we still find opportunities to improve the entire project. This time we found a way to implement a significant optimization to part of the graphics engine that is responsible for displaying the clouds. In addition to a significant increase in FPS on existing cloud settings, this allowed us to add an additional setting for the cloud quality called "Extreme".