Last week was an important one for the project - it was the first week of the new beta version test that includes all the major optimizations tied to the DirectX 11 transition. Our expectations turned out to be true: while FPS in simple scenes (i.e. you're flying alone and there are no other objects around) hasn't changed much, FPS in complex scenes, which were the most problematic from the performance point of view, increased by 2 - 2.5 times. Such complex scenes include dogfights with many planes, taxiing and taking off from crowded airfields with many aircraft and other objects in the scene. This news is really good for us, because now we're confident that the huge resources and effort spent for implementing the newer version of DirectX has paid off in full and brought good results. As Jason said in the TeamSpeak event, we are hopeful the increased performance can allow us to also further improve the visuals over time without a large impact on performance.