Dear pilots,
We continue to improve the sim. Today we release the update to version 2.002, which brings many additions and improvements along with a couple of surprises. First, we added preliminary support for HTC Vive, second - military ranks were introduced to campaign mode. They are separate for each campaign and side and influence the difficulty.
Dear pilots,
we're proud to announce that the work on Battle of Moscow project is done and we're ready to show you this version. Customers who pre-purchased Battle of Moscow and don't have Battle of Stalingrad can access the game today (previously only the players who own both theaters of war could play the Battle of Moscow). The campaign is ready, now it includes scenario missions (two per chapter) and video cutscenes. Many improvements for the campaign are already in and more will follow, we'll continue to improve it. This version also contains many flight model, plane systems and other sim modules improvements. We hope that this version will be a milestone and will bring you many new and interesting features to try. The full change list follows:
Today is a big day for IL-2 Sturmovik project - version 1.201 release. It brings several very important additions.
First, we launch the open beta of the Battle of Moscow campaign and Moscow maps. This is another step forward in mapping technologies - it contains several innovations and will bring you many interesting features not available before, for example: grass airfields without a dedicated landing strip, historically reconstructed city of Moscow, towns of the Moscow region that also have historically correct layouts and architecture, new 'late Autumn' season, water reservoirs, canals, canal locks, many new railway and road bridges, forestation different to Stalingrad region one and other things.
Second, players who pre-purchased Battle of Moscow will also get their hands on German twin engine dive bomber Ju 88 A-4 today. We must admit that it is the most complex aircraft in the entire project, but in the same time it is also a most interesting one in many ways. Rich instruments array, many system and flight model peculiarities, unusual gunner stations - it was an interesting experience to research and recreate and we think it will be interesting to fly it.
Today we'll tell you how the biggest landmark of the new map has been created - the city of Moscow itself.
When we started to plan the work on the map, the question 'what to do with the city?' immediately came to mind. Creation of a big metropolis with many unique objects, complex network of streets, huge factory buildings and world-known landmarks - this is a task we needed to finish in just a year and no one achieved it in a combat flight sim in such time with limited resources available before.