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28.10.2016
Dev blog #137 Let's start the today’s diary with a screenshot. This time you see the WIP model of a German Fallschirmjäger (paratrooper) in summer clothing for the new Ju-52 Collector plane which is now in the final development stage.   Last Friday we began alpha-testing of a new version which includes DirectX 11. First results are promising; FPS has increased significantly even in cases when not all optimizations were included. Of course, some issues have presented themselves, but we have no doubts that debug will go smooth and release will not be too long.  
20.10.2016
Dev blog #136 Several important things happened this week...          
19.10.2016
Update 2.004 We're glad to announce that the sim has been updated to version 2.004. It includes many changes we were working on for Battle of Kuban and of course all of them will be in Battle of Stalingrad and Battle of Moscow. While developing Battle of Kuban we're working on all three our projects at once, bringing the improvements to all our users. This time almost all parts of the game were improved, the most important ones being the first results of physics optimizations for AI aircraft, landing gear physics modeling corrections for all planes, addition of the spotting ability to aircraft in multiplayer and the ability to set clouds height and thickness. All parts of the game were polished to some extent.
19.10.2016
Dev blog #135 Today we want to tell you about the new features we will add to multiplayer mode in Battle of Kuban. Development of these features is planned for the next year, but we already know what we want to get in the end. The most important feature is the Cooperative (CO-OP) mode. Let’s go into the details about it right away.  
06.10.2016
Dev blog #134 As we mentioned in our previous developer diaries, Battle of Kuban is in full scale development. In particular, the map of the new thereat of war is in the works.   The Career mode time-frame of the Battle of Kuban will begin April 17 and end October 9, 1943, so the map will include three seasons - Spring, Summer and Autumn. Making a Spring map is a new experience for us and we'll see how it goes. We're confident that its quality will be good, but the difference in color palette should be significant compared to other seasons and we're hoping it will add a nice visual variety to the project.