24.01.2014

We have some good news today, as always. Full HD dev version of Oculus Rift tuning was completed last week. Thanks to our programming team, the game is absolutely compatible with this new technology.

Also closed testing of multiplayer mode started earlier this week, and forum members with Tester avatars can confirm that. Several expected and not so obvious errors have been discovered which we’re going to fix before the game is ready for early access. So you’ll get to play multiplayer in a few weeks (1 month maximum). Outside of MP, the team has been totally busy with new up-coming features, but this early access session isn’t going to present you any new content. So, let’s keep on training for MP a little while longer.

By the way, please note this Preset Optimization thread. We kindly ask you to share with us the performance stats of your PCs running the game on different settings presets. This info will help us to tune the presets more precisely and optimize our software for numerous specific PC configurations.

Please, read full news, see fresh Pe-2 screenshots and learn about future Ju 87 modifications on the forum.

 

17.01.2014

The first week after the winter holidays has been surprisingly easy and effective. The team has successfully adjusted to our usual working schedule, so I hope will keep doing everything in time and deliver new features regularly. And today we start the new early access session.

This time we bring you some obvious and not so obvious changes. The first significant one is the main Stalingrad map. It's really large and has lots of objects. That's why we need to evaluate your PCs' performance at this map to prepare smart decisions for further optimization.

Read more on the forum

10.01.2014

It doesn't matter where you live and in what language you toast - Happy New Year one and all!
 
The project's team has returned back to work after the winter holidays. We have a lot tasks to complete and here are our goals in the short perspective: Quick Mission Builder, Multiplayer, new planes and the main map. All that is to be delivered to your PCs within the next 2 months so this winter is going to be hot for flight-sim fans.
 
We haven't prepared anything new for you during these two days since we returned from the winter holidays, so you won't need to update your clients this weekend - please play the current version. Meanwhile we will be creating something new and cool for you.

Learn more about development and see fresh screenshots on our forum

31.12.2013

Dear friends!

Happy New Year 2014! Be brave pilots and wise warriors, and may good luck be with you always!

27.12.2013

Early access, week #7. It's going to be the most prolonged open session: you will get access later today on Friday, December 27th (approx. 20:00 UTC/GMT) and will be able to play freely until January 5th when the server will go offline (20:00 UTC/GMT as always). This time we've added all remaining unlockable modifications to currently available planes including cannons for both fighters and removable armor plates for Bf 109 F-4. So it's time to try out your high caliber weapons in missions against AI-planes and ground forces. Also we keep on working at visual effects, for example, buildings are now destructible.

We decided not to deploy the Stalingrad map this time, and we count on your understanding. It's a very massive and important part of development, and we don't want to risk by giving you too raw content. That's why today we're showing you several screenshots taken on the map. The map itself will be ready for you in January. Yes, it's getting more and more interesting with every update.

Enjoy your Christmas & New Year holidays, and have a great time playing IL2BOS!

Read more on our forum.