News / IL-2 Sturmovik: Great Battles
Close
menu
24.08.2018
Dev blog #199 Summer is winding down and we’re getting back to our normal work schedule. Here are some early pics of our Me-262 model. Looks fast doesn’t it?    
24.08.2018
Dev blog #198 It’s the summer holiday season and many team members are taking their hard-earned vacations. So, as a result our ability to give you super detailed Developer Diaries is diminished a bit. However, we have the first shots of our American P-47D-28 “Jug” in the engine. The cockpit is under development and these shots are of course Work In Progress. She’s turning out to be quite the beauty! We hope you enjoy!
18.07.2018
Update 3.005 - Tank Crew and Flying Circus Early Access, Fw 190 A-8 After months of preparation and planning following our big announcement this past Fall, we are proud to announce the Release of version 3.005 and launch of Early Access for both Flying Circus - Volume One and Tank Crew - Clash at Prokhorovka. They are now both available for purchase in the IL-2  webstore and making a purchase gives you access to new content as we roll it out and before the product is final.  
06.07.2018
Dev blog #197 Today we would like to tell you about what we plan for Flying Circus – Volume One and show you some WIP screens of our first two aircraft which are ready for Early Access release this month! But first, let’s take a minute and talk about how we came to make Flying Circus and the challenges that we face in developing it.
28.06.2018
Dev blog #196 Our Early Access program for Bodenplatte begun recently with its first two aircraft become available - the Bf-109 G-14 and Spitfire Mk.IXe. They both have unique features – the G-14 has a water-methanol mixture injection system MW 50, and for the Spit has an optional G.G.S Mk. IID gyro gunsight. Many virtual pilots were surprised with the accuracy that can be achieved using it. Positive user feedback and their interest in this device and how it works motivated us to write this extensive description of how it works and what difficulties we had to overcome modeling it in the sim. It is also useful as a guide on how to use it in combat. Let's see an overview of why this device was developed in reality. Obviously, shooting accuracy is paramount in an aerial engagement, that's why future fighter pilots spent a lot of time improving their gunnery skills. First, cadets learned the theory of estimating the deflection required to hit a moving target and then they practiced in it by attacking an aerial target. In the middle of the last century, they usually practiced on a towed fabric cone that was attached to another aircraft using a long cable. These cones were usually towed by low-speed aircraft that didn't attempt sharp maneuvers, so a fighter trainee could plan his attack conveniently. Of course, this led to a dramatic decrease in shooting accuracy when new pilots encountered a real enemy instead of fabric cones. Even Winston Churchill, himself noticed this problem in 1939. An average fighter pilot often chose a much smaller deflection than was required. Bomber gunners had the same difficulties in hitting enemy fighters.